Computing
The Computing department aims to inspire students to be confident, competent and independent users of computing by developing their skills, knowledge and understanding using a range of different software applications to enable them to use their skills in all subjects and the real world.
We aim to enable both students, staff and the community to:
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enjoy using computing as in all aspects of their work
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become autonomous users of computing
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use computing confidently and appropriately
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develop their range of transferable skills
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reach the highest standards of quality and efficiency
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apply computing skills both at school at home and in business
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make sense of technological changes
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use computing to improve and maintain motivation
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use technology to improve the quality of their lives and that of society
Year |
Curriculum Content |
7 |
Unit 1: Introduction to using computers
Unit 2: Computer Hardware
Unit 3: Modelling
Unit 4: Introduction to Scratch Programming
Unit 5: Introduction to HTML
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8 |
Unit 1: My Digital World
Unit 2: HTML and CSS
Unit 3: Binary Bits and Bobs
Unit 4: Spreadsheets and Databases
Unit 5: Scratch Shooter Game
Unit 6: Introduction to Python In this unit, students will be introduced to programming in the Python programming language. They will learn how to print messages to the screen, ask the user to input data and stores this data in variables. They will also understand how computers make decisions and consequently learn how to program IF statements |
9 |
Unit 1: Hardware and Software This unit will take students right back to basics with computers, they will look at the components that make up the main computer architecture both internal and external. Identify the difference between hardware and software including utilities. The main functions of hardware and software will be researched, students will also learn that the function of a computer can be enhanced through addition of peripherals to meet the needs of the user.
Unit 3: Scratch Programming
Unit 4: Computer Networks
Unit 5: Python Programming |
10 & 11
GCSE Computer Science |
GCSE Computer Science
Course Overview Students who undertake the GCSE Computer Science course will develop their learning and understanding of computer hardware, common types of software, logic, programming and an appreciation of current and emerging technologies. Students will complete the three units of the course.
Component 1 – Computer Systems and Programming Theory - External examination – 1h30m - 40% of the qualification
Component 2 - Computational thinking, algorithms and programming Theory - External examination – 1h30m - 40% of the qualification
Component 3 – Programming Project Controlled Assessment - Approximately 20 hours - 20% of the qualification (Controlled assessment released at start of Y11)
The Computing qualification will provide further opportunities for the students to enhance and reinforce skills in Mathematics and English. They will gain an invaluable insight into a range of topics which will equip them with the necessary knowledge, understanding and skills which to face further education and employment:
Coding Websites - www.codeacademy.com and www.Khanacademy.org |
12 & 13 A Level Computer Science |
A Level Computer Science
The OCR A Level in Computer Science will encourage learners to be inspired, motivated and challenged by following a broad, coherent, practical, satisfying and worthwhile course of study. It will provide insight into, and experience of how computer science works, stimulating learners’ curiosity and encouraging them to engage with computer science in their everyday lives and to make informed choices about further study or career choices.
The key features of this specification encourage: emphasis on problem solving using computers, emphasis on computer programming and algorithms, emphasis on the mathematical skills used to express computational laws and processes, e.g. Boolean algebra/logic and comparison of the complexity of algorithms.
How is the course assessed? The course is broken down into three units:
Unit 1: Computer Systems (01) 140 marks, 2 hour and 30 minute examination, written paper (no calculators (40% of total A Level)
Unit 2: Algorithms and Programming (02) 140 marks, 2 hour and 30 minute examination, written paper (no calculators (40% of total A Level)
Unit 3: Programming Project (03) 70 marks non-exam assessment (20% of total A Level)
What are the entry requirements? GCSE Mathematics: Grade 4
If GCSE Computing or Computing has been studied to GCSE equivalent, then a grade 4 is required (Merit or Distinction for those taking a vocational IT qualification)
OCR exam board – http://www.ocr.org.uk/Images/170844-specification-accredited-a-level-gce-computer-science-h446.pdf
Coding Websites - www.codeacademy.com and www.Khanacademy.org |